Compute the cross product of two vectors of dimension 3, independently of the type of the values of vector's elements. More...
#include <itkCrossHelper.h>
Compute the cross product of two vectors of dimension 3, independently of the type of the values of vector's elements.
FIXME: Strictly speaking, the Cross product should not return a Vector, but a CovariantVector, since it behaves differently under Affine Transformations.
1.7.1 written by Dimitri van Heesch,
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